Get ready to dominate the AI realm with the “@Ignister” archetype, one of the most innovative and visually stunning themes in the Yu-Gi-Oh! Trading Card Game. Known for their cybernetic flair and formidable Link Summoning potential, “@Ignister” cards are a favorite among fans who love fast-paced, combo-heavy strategies.
Whether you're a seasoned duelist or new to the world of cyberspace, now is the perfect time to join the revolution and hack the planet with the “@Ignister” archetype.
Wizard @Ignister
Level 4 DARK Cyberse Effect Monster
ATK 1800
DEF 800
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If you control a Cyberse monster Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card from your hand and that monster in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters.
(2) You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position.
Backup @Ignister
Level 3 DARK Cyberse Tuner Effect Monster
ATK 1200
DEF 800
You can only use the (1)st and (2)nd effect of this card’s name once per turn.
(1) If you control a Cyberse monster Special Summoned from the Extra Deck: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except “Backup @Ignister”, then discard 1 card.
Kurikulink @Ignister
Level 1 DARK Cyberse Effect Monster
ATK 300
DEF 200
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) (Quick Effect): You can Tribute 1 “@Ignister” monster; Special Summon this card from your hand or GY, but banish it when it leaves the field.
(2) When a card or effect is activated that targets a Cyberse monster(s) you control and you control a Cyberse monster Special Summoned from the Extra Deck (Quick Effect): You can Tribute this card; negate that effect.
Firewall Saber Dragon
Level 7 DARK Cyberse Synchro Effect Monster
ATK 2300
DEF 2000
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand.
(2) You can target 1 other Cyberse monster you control that has a Level; this card’s Level becomes that monster’s.
(3) If this card is sent to the GY as Link Material: You can add 1 “A.I.” Spell from your Deck to your hand.
Accode Talker @Ignister
Link-5 DARK Cyberse Link Effect Monster
ATK 2300
Arrows: Left, Bottom-Left, Bottom, Bottom-Right, Right
Materials: 3+ Effect Monsters
You can only use the (2)nd effect of this card’s name once per turn.
(1) If this card is Link Summoned: You can activate this effect; you cannot Special Summon other monsters for the rest of this turn, also Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each.
(2) When your opponent activates a card or effect (Quick Effect): You can Tribute 1 Link Monster this card points to; negate the activation, and if you do, banish that card.
Tsunagari-Ai- / TA.I.es
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters.
● DARK: Special Summon the revealed monster, and if you do, add 1 non-DARK Level 4 or lower Cyberse monster from your Deck to your hand.
● Non-DARK: Shuffle the revealed monster into the Deck, and if you do, add 1 “@Ignister” monster with a different Attribute from your Deck to your hand.
Ai-Bou (PA.I.rtners)
Normal Trap Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn.
(2) You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it.